Your class changes how you fight. Your choices shape what comes next.
OPERATIVE / Runner
Runner / Weapon damage / disruption
Kai
The streets taught him to disappear.
A former courier who moves through the blind spots of the city. Kai rewards an aggressive approach built around weapon damage and well-timed disruption.
A former HELIX licensing specialist who escaped with the keys to other people’s implants. Nyx attacks through the network instead of relying on raw firepower.
Class advantage
+6 hack damage
Signature ability · Black Ice
Deal implant-powered damage and interrupt the enemy.
Once stationed at an evacuation corridor, Bastion now protects the people left behind. His larger health pool and damage reduction make him a durable frontline fighter.
Class advantage
135 starting HP / −3 damage taken
Signature ability · Ram
Deliver an armour-powered strike while heavily reducing incoming damage that turn.
An underground surgeon who removes corporate locks from life-saving implants. Mira combines healing and offensive nanotechnology to recover from difficult fights.
Class advantage
110 starting HP / stronger medkits
Signature ability · Nanoswarm
Restore health and damage the enemy without consuming a medkit.
The battle alternates between your action and the enemy’s response. Standard PvE turns give you ten seconds to choose; the introductory encounter lets you learn without that timer.
Attack with a purpose. Use weapon attacks, hacking, defensive actions and your class ability to suit the encounter.
Watch your resources. Health keeps you alive; energy supports your tactical options. Healing and defence can be as useful as another hit.
Know your target. Study enemy information and displayed loot chances before deciding which contract to pursue.
Keep moving forward. Wins award experience, currencies and drops. Return to a safe location when you need to recover.
EQUIPMENT / EIGHT SLOTS, MANY CHOICES
Same item. Different potential.
Finding a duplicate doesn’t erase what you already own. Each copy stays in your backpack with its own properties, so you can compare, equip, trade or salvage it.
Main handOff handBodyHeadOpticsCyberarmsNeural coreBoots
Compare before equipping. Decide whether a new drop improves your current build.
Invest in a favourite. Upgrade equipment using resources, or dismantle unwanted gear for materials.
Shop deliberately. Filter the NPC shop by item type and other available criteria rather than searching through one long list.
ECONOMY / EARN, CHOOSE, REINVEST
Give every find a purpose.
Better gear opens harder contracts. Spare gear can fund the next upgrade.
Earn through play
PvE contracts and story rewards provide credits and experience. Claim completed achievement rewards for more credits and parts. From level 2, visit the mine: each extraction costs 5 energy and yields experience and ore, with a chance of crystals. Selling eligible equipment to other players is another way to earn the currency you need.
Spend with a plan
Use credits for equipment in the NPC shop at the Market, upgrades and cyber-traps. A trap costs 150 credits and is consumed on each taming attempt. Equipment upgrades also require parts; dismantling unwanted gear supplies materials. At the mine, refine 5 ore into 3 parts or 1 crystal into 5 parts.
Two trading currencies
A seller chooses credits or crystals for each listing. Crystals come from mining and can also be received by selling items for crystals; they can buy player-listed equipment or be refined into parts. Compare the currency and total price before buying. These are in-game resources; this site offers no real-money purchases or cash withdrawals.
From backpack to buyer
Travel to the Market or Auction House with a registered account. Choose an unequipped, non-starter item from your backpack, select a fixed price or auction, and set a duration of 1, 6, 24 or 48 hours. You can keep up to 10 listings open. The listed item leaves your backpack while the market holds it.
A fixed-price purchase transfers the item immediately. In an auction, the current bid is held until the result; if outbid, collect your refund through the market. When the auction ends, the winner claims the item and the seller collects the proceeds. The seller pays a 5% commission, rounded up to a whole currency unit: a sale for 100 returns 95.
An open listing can be cancelled only before it has a bid. After cancellation or expiry without a sale, collect the item back. Purchases and bids also check your level against the item requirement. Check the market’s claim and refund controls after a sale, an auction or an expired listing.
NIGHT SHIFT
Battle Pass & personal style
A monthly Battle Pass offers 10 tiers with a free track and an optional premium track for 200 in-game crystals. Earn 20 Pass XP for a PvE victory, 5 for a collected mining extraction, and 25 for a claimed daily job, up to 100 XP per UTC day. Premium lasts for the current calendar month and never renews automatically.
Unlock permanent profile frames, interface themes, gear artwork finishes and combat effects. The style shop accepts credits or crystals. Cosmetics do not change combat stats. At the end of a season, unlocked unclaimed rewards are collected automatically; your cosmetic collection stays with your character. No real-money purchases or withdrawals are offered.
COMMUNITY / THE CITY IS A NETWORK
Not every encounter is hostile.
Live duels
Registered players can enter live PvP from level 3. Both fighters start with 160 health and 60 energy, using a separate duel ruleset with a 60-second turn timer. A missed deadline loses the duel. These matches record results but award no credits, crystals or experience.
The asynchronous arena is a separate activity against saved defenders; it does not require the other player to be online.
Operations & raids
From level 5, form a team of 2–4 for Station Breach. The Choir-20 raid accepts 10–20 players from level 10. Players choose actions for each round: combine attacks, interrupt a dangerous overload with group hacking, or spend energy to support a teammate. Team readiness and coordination matter.
City chat
Use General, Trade and Help channels to talk with other registered players. Ask about a contract, discuss a build or find someone for the next run.
Use Trade to find buyers, then complete the exchange through a market listing. Use General to meet other runners and Help to ask how a system works.
BETWEEN CONTRACTS
A slower way to progress.
Not every reward comes from a fight.
Explore the routes
Select a destination on the map and travel along connected roads. Travel takes time; location services and contracts depend on where you are.
Work the mine
Mine ore and crystals, gain experience and develop your mining profession. Collected resources support other systems, and the history helps you track what you earned.
Unlock companions
Meet the conditions for cybernetic companions, obtain a trap and try to tame one. Their bonuses support mining; companions do not improve your PvP strength.
Early-access scope: the level cap is 100, while current story and encounter content develops through level 40. This page describes the systems in this release, not a promise of completed endgame content.
READY WHEN YOU ARE
Learn the rest on the streets.
The guided introduction gives you a place to begin.