The Fracture
The network breaks. The city loses records, identities and the certainty of its own history.
THE SIGNAL THAT SHOULDN’T EXIST
In 2089, the Fracture tore through the city’s network. Records vanished. Identities were erased. HELIX sealed evacuation routes and called it containment.
Now it is 2096. You wake beneath the city with a damaged identity and a contact offering your first contract. A simple job leads to a larger question: what happened to the people who never made it out?
The story follows that evidence through the Lower City, Industrial Zone Zero and the HELIX archive. Contracts are both encounters and clues. You are trying to uncover the truth behind the Fracture and the Contour.
RECOVERED FRAGMENTS
The network breaks. The city loses records, identities and the certainty of its own history.
HELIX locks down the evacuation corridors. People build a life inside the city that remains.
Your first contract opens a trail into the systems that were supposed to stay buried.
THREE DISTRICTS / ONE CONSPIRACY
Maps connect the journey.
Contracts give it purpose.
01 / THE LOWER CITYA shelter behind a reinforced door. A market beneath an overpass. A clinic that asks fewer questions than HELIX. Learn the connected routes, recover between encounters and investigate your first contracts.
Shelter · Market · Clinic · Canal
02 / INDUSTRIAL ZONE ZEROAbandoned infrastructure is still under corporate control. Move deeper into the industrial district, confront its defenders and follow the evidence left inside the city’s machinery.
Industrial contracts · Mechanical enemies
03 / HELIX TOWERThe city’s answers are locked behind powerful guardians. Reach the corporate archive and uncover the chain of decisions that led to the Fracture and the Contour.
Corporate archive · High-risk contractsTHE ARCHIVE IS INCOMPLETE
Begin at the shelter. Follow the signal.